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Practical barriers in using educational computer games

Simon Egenfeldt‐Nielsen (PhD Student, IT‐University Copenhagen, Copenhagen, Denmark)

On the Horizon

ISSN: 1074-8121

Article publication date: 1 March 2004

1666

Abstract

This paper outlines the barriers for using computer games in an educational setting by drawing on a study of a two‐month history course with the historical strategy game Europa Universalis II. The paper draws on the limited earlier literature on the subject to identify classic areas of difficulty. Some of these are time schedule, physical setting, class expectations, teacher background, genre knowledge, technical problems, experience with group work, teacher preparation, perception of games, class size, priority issue. It is concluded that these factors add up to a tremendous workload on teachers that wish to engage with educational computer games and demands that the teacher possesses a variety of skills.

Keywords

Citation

Egenfeldt‐Nielsen, S. (2004), "Practical barriers in using educational computer games", On the Horizon, Vol. 12 No. 1, pp. 18-21. https://doi.org/10.1108/10748120410540454

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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