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Parents’ and children’s violent gameplay: role of co-playing

Doug Walker (Kansas State University, Department of Marketing, Manhattan, Kansas, USA)
E. Deanne Brocato (Utah State University, Jon M. Huntsman School of Business, Department of Management, Logan, Utah, USA)
Les Carlson (University of Nebraska-Lincoln, Department of Marketing, Lincoln, Nebraska, USA)
Russell N. Laczniak (Iowa State University, Department of Marketing, Ames, Iowa, USA)

Journal of Consumer Marketing

ISSN: 0736-3761

Article publication date: 15 November 2018

Issue publication date: 27 November 2018

973

Abstract

Purpose

The purpose of this study is to explore the role of co-playing as a moderator of the relation between parents’ and children’s play of violent video games.

Design/methodology/approach

The study uses dyadic parent/child survey data to estimate the conditional effects in the model, both direct and indirect.

Findings

The positive effect of parents’ violent video game play of children’s playing behaviors is attenuated by parent/child co-playing. Parents’ knowledge of the Entertainment Software Rating Board (ESRB) ratings leads to higher levels of co-playing, thereby indirectly attenuating violent video game play in children as driven by parents’ play.

Research limitations/implications

The paper extends the literature on consumer socialization and the impact of co-playing and identifies an antecedent for co-playing in this context.

Practical implications

The paper reveals that knowledge of the self-regulatory ESRB rules plays a valuable (indirect) role in mitigating violent video game play by children through an increase in co-playing, which attenuates the positive effect of parents’ play on children’s play.

Originality/value

The study incorporates data from both parents and children to investigate the relationship between parents and children’s violent video game play while empirically investigating the uncertainty in the literature concerning the moderating impact of co-playing.

Keywords

Citation

Walker, D., Brocato, E.D., Carlson, L. and Laczniak, R.N. (2018), "Parents’ and children’s violent gameplay: role of co-playing", Journal of Consumer Marketing, Vol. 35 No. 6, pp. 623-632. https://doi.org/10.1108/JCM-10-2017-2397

Publisher

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Emerald Publishing Limited

Copyright © 2018, Emerald Publishing Limited

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