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The cone-of-learning: a visual comparison of learning systems

John Hamilton (Faculty of Law, Business and Creative Arts, James Cook University, Cairns, Australia)
Singwhat Tee (School of Business, James Cook University, Cairns, Australia)

The TQM Journal

ISSN: 1754-2731

Article publication date: 11 January 2016

1422

Abstract

Purpose

Four learning modes, interacting through students as different learning systems, are mapped into a cone-of-learning continuum that allows tertiary institutions to visually re-consider where within their cone-of-learning, they choose to position their learning approaches. Two forms of blended learning are also distinguished. The paper aims to discuss these issues.

Design/methodology/approach

Undergraduate law, business, IT, and creative arts student perceptions are structural equation modelled (SEM) into traditional, blended-enabled, blended-enhanced, and flexible learning systems.

Findings

Within the SEM derived learning cone-of-learning continuum, a migration from traditional learning systems towards blended and flexible learning systems typically offers higher-net levels of undergraduate student learning experiences and outcomes.

Research limitations/implications

The authors do not capture learning system feedback loops, but the cone-of-learning approaches can position against chosen competitors. The authors recognise benchmark, positioning, and transferability differences may exist between different tertiary institutions; different learning areas; and different countries of operation. Cone-of-learning studies can expand to capture student perceptions of their value acquisitions, overall satisfaction, plus trust, and loyalty considerations.

Practical implications

The cone-of-learning shows shifts towards flexibility as generating higher student learning experiences, higher student learning outcomes, and as flexible technologies mature this demands higher student inputs. These interactive experiential systems approaches can readily incorporate new technologies, gamifications, and engagements which are testable for additional student deep-learning contributions. Experiential deep-learning systems also have wide industrial applications.

Social implications

Understanding the continuum of transitioning between and across deeper-learning systems offers general social benefit.

Originality/value

Learning system studies remain complex, variable systems, dependent on instructors, students, and their shared experiential engagements environments. This cone-of-learning continuum approach is useful for educators, business, and societal life-long learners who seek to gauge learning and outcomes.

Keywords

Citation

Hamilton, J. and Tee, S. (2016), "The cone-of-learning: a visual comparison of learning systems", The TQM Journal, Vol. 28 No. 1, pp. 21-39. https://doi.org/10.1108/TQM-09-2013-0111

Publisher

:

Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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