The International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

Journal of European Industrial Training

ISSN: 0309-0590

Article publication date: 1 April 1999

223

Keywords

Citation

(1999), "The International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management", Journal of European Industrial Training, Vol. 23 No. 3. https://doi.org/10.1108/jeit.1999.00323cae.004

Publisher

:

Emerald Group Publishing Limited

Copyright © 1999, MCB UP Limited


The International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The International Simulation & Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

Edited by John Rolfe, Danny Saunders and Tony PowellKogan Page1998240 pp.ISBN 0 7494 2610 1£35.00, hardback

Keywords Crisis management, Simulation, Training

This book brings together topical and authoritative contributions from leading figures in the field of gaming and simulations, representing current international thinking and best practice.

In this 1998 volume, consideration is given to exploring ways in which interactive training can be used to improve the planning for and response to emergency situations. The practical use of simulations and games is examined within the following areas:

  • the emergency services;

  • industry;

  • business;

  • health;

  • education.

The contents illustrate the wide range of devices that are employed to provide the conditions for training to take place, and the Yearbook reinforces the argument that interactive methods have an expanding part to play in the provision of effective training for an increasingly demanding world.

Divided into four sections with contributions from leading international experts, this collected volume includes:

  • Section 1: Simulations and games for crisis management;

  • Section 2: Applications of gaming and simulation;

  • Section 3: The design and evaluation of interactive training methodologies;

  • Section 4: Current awareness update.

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