Community cohesion: creating and using interactive whiteboard games
Abstract
The project described here is the third in a series of cross‐agency (now called community cohesion) explorations involving the development of resources for, and by, people with learning disabilities. (See Healthy eating, Journal of Assistive Technologies Volume 3. Issue 1. March 2008, and Keeping safe, Journal of Assistive Technologies Volume 4. Issue 2. June 2010.) Year 7 students at the Holy Cross secondary girls' school devised a series of simple educational games, for use on an interactive whiteboard, to support the learning of young adult students. The completed resources were then further developed at Lambeth College, and were finally made available for use both by Lambeth College and NHS Kingston's Occupational Therapy Service for people with learning disabilities.
Keywords
Citation
Mead, L., Mead, L., Sebuliba, P. and Williams, L. (2010), "Community cohesion: creating and using interactive whiteboard games", Journal of Assistive Technologies, Vol. 4 No. 4, pp. 40-44. https://doi.org/10.5042/jat.2010.0664
Publisher
:Emerald Group Publishing Limited
Copyright © 2010, Emerald Group Publishing Limited