Journal of Assistive Technologies: Volume 8 Issue 3

Subjects:

Table of contents - Special Issue: ITAG (Interactive technologies and games)

Evaluating the role of a humanoid robot to support learning in children with profound and multiple disabilities

Joseph Hedgecock, P.J. Standen, Charlotte Beer, David Brown, David S. Stewart

The purpose of this paper is to identify ways teachers might employ a robot to achieve learning objectives with pupils with intellectual disabilities and potential outcome…

Investigating multi-player online video games for brain-injured people

Jason Colman, Jim Briggs, Louise Turner, Alice Good

The purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured…

Close range depth sensing cameras for virtual reality based hand rehabilitation

Darryl Charles, Katy Pedlow, Suzanne McDonough, Ka Shek, Therese Charles

The Leap Motion represents a new generation of depth sensing cameras designed for close range tracking of hands and fingers, operating with minimal latency and high spatial…

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Using Wii technology to explore real spaces via virtual environments for people who are blind

O. Lahav, H. Gedalevitz, S. Battersby, D. Brown, L. Evett, P. Merritt

Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when…

ISSN:

1754-9450

Online date, start – end:

2007 – 2016

Copyright Holder:

Emerald Publishing Limited