(Designing for) learning computational STEM and arts integration in culturally sustaining learning ecologies
Information and Learning Sciences
ISSN: 2398-5348
Article publication date: 27 November 2020
Issue publication date: 15 December 2020
Abstract
Purpose
The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the authors question how and what practices were supported or emerged and how they became resources for youth engagement in the space.
Design/methodology/approach
The overall methodology was design research. Through interpretive analysis, it uses an example of four Black girls participating in the camp as they build a computer-controlled DJ battle station.
Findings
Through a close examination of youth interactions in the designed environment – looking at their communication, spatial arrangements, choices and uses of materials and tools during collaborative project work – the authors show how a learning ecology, designed based on hip-hop and computational practices and shaped by the history and practices of the dance center where the program was held, provided access to ideational, relational, spatial and material resources that became relevant to learning through computational making. The authors also show how youth engagement in the hip-hop computational making learning ecology allowed practices to emerge that led to expansive learning experiences that redefine what it means to engage in computing.
Research limitations/implications
Implications include how such ecologies might arrange relations of ideas, tools, materials, space and people to support learning and positive identity development.
Originality/value
Supporting culturally sustaining computational STEM pedagogies, the article argues two original points in informal youth learning 1) an expanded definition of computing based on making grammars and the cultural practices of hip-hop, and 2) attention to cultural ecologies in designing and understanding computational STEM learning environments.
Keywords
Acknowledgements
This work is supported through a grant from the National Science Foundation, DRL #1842272 and 1842278. Part of this project was originally carried out at TERC in Cambridge, MA.
Citation
Champion, D.N., Tucker-Raymond, E., Millner, A., Gravel, B., Wright, C.G., Likely, R., Allen-Handy, A. and Dandridge, T.M. (2020), "(Designing for) learning computational STEM and arts integration in culturally sustaining learning ecologies", Information and Learning Sciences, Vol. 121 No. 9/10, pp. 785-804. https://doi.org/10.1108/ILS-01-2020-0018
Publisher
:Emerald Publishing Limited
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