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Service quality in cloud gaming: instrument development and validation

Winston T. Su (Durham University Business School, Durham University, Durham, UK)
Zach W.Y. Lee (School of Business, The University of Leicester, Leicester, UK)
Xinming He (Durham University Business School, Durham University, Durham, UK)
Tommy K.H. Chan (Alliance Manchester Business School, The University of Manchester, Manchester, UK)

Internet Research

ISSN: 1066-2243

Article publication date: 20 February 2024

168

Abstract

Purpose

The global market for cloud gaming is growing rapidly. How gamers evaluate the service quality of this emerging form of cloud service has become a critical issue for both researchers and practitioners. Building on the literature on service quality and software as a service, this study develops and validates a gamer-centric measurement instrument for cloud gaming service quality.

Design/methodology/approach

A three-step measurement instrument development process, including item generation, scale development and instrument testing, was adopted to conceptualize and operationalize cloud gaming service quality.

Findings

Cloud gaming service quality consists of two second-order constructs of support service quality and technical service quality with seven first-order dimensions, namely rapport, responsiveness, reliability, compatibility, ubiquity, smoothness and comprehensiveness. The instrument exhibits desirable psychometric properties.

Practical implications

Practitioners can use this new measurement instrument to evaluate gamers' perceptions toward their service and to identify areas for improvement.

Originality/value

This study contributes to the service quality literature by utilizing qualitative and quantitative approaches to develop and validate a new measurement instrument of service quality in the context of cloud gaming and by identifying new dimensions (compatibility, ubiquity, smoothness and comprehensiveness) specific to it.

Keywords

Acknowledgements

This work builds upon a research-in-progress paper previously presented at the Pacific Asia Conference on Information Systems 2022. The authors would like to extend their sincere gratitude to the review team and the conference participants for their insightful feedback.

Citation

Su, W.T., Lee, Z.W.Y., He, X. and Chan, T.K.H. (2024), "Service quality in cloud gaming: instrument development and validation", Internet Research, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/INTR-12-2022-0954

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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