Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
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(12 chapters)
Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
DOI
10.1108/9781838674311
Publication date
2020-08-28
Author
ISBN
978-1-83867-432-8
eISBN
978-1-83867-431-1