Table of contents
Consumer reviews: reviewer avatar facial expression and review valence
Mira Lee, Mikyoung Kim, Wei PengThe purpose of this paper is to explore how the facial expression of the reviewer's avatar interacts with the valence of the consumer review to influence consumer purchase…
Why people share knowledge in virtual communities?: The use of Yahoo! Kimo Knowledge+ as an example
Fu‐ren Lin, Hui‐yi HuangThe purpose of this paper is to answer the question: why Google Answers and Yahoo! Kimo Knowledge+, both virtual communities built on users asking and answering questions with…
The influence of the components of storytelling blogs on readers’ travel intentions
Kuo‐Lun Hsiao, Hsi‐Peng Lu, Wan‐Chin LanThe purpose of this study was to determine how storytelling blogs affect readers’ intention to adopt travel products.
Public contributions to private‐collective systems: the case of social bookmarking
Raquel Benbunan‐Fich, Marios KoufarisThe aim of this study is to provide a theoretical extension to the private‐collective model of information sharing along with an empirical test with users of a social bookmarking…
Urban and rural differences: Multilevel latent class analysis of online activities and e‐payment behavior patterns
Tsui‐Chuan Hsieh, Keng‐Chieh Yang, Conna Yang, Chyan YangThe purpose of this article is to investigate urban and rural differences for online activities and e‐payment behavior patterns.
Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games
Robert Davis, Bodo Lang, Neil GautamIt is assumed that consumers consume games to experience hedonic and utilitarian value. However, there is no conceptual model or empirical evidence that supports this hypothesis…
ISSN:
1066-2243Online date, start – end:
1991Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Dr Christy Cheung