Index

Advances in Accounting Education: Teaching and Curriculum Innovations

ISBN: 978-1-80071-702-2, eISBN: 978-1-80071-701-5

ISSN: 1085-4622

Publication date: 2 December 2021

This content is currently only available as a PDF

Citation

(2021), "Index", Calderon, T.G. (Ed.) Advances in Accounting Education: Teaching and Curriculum Innovations (Advances in Accounting Education, Vol. 25), Emerald Publishing Limited, Leeds, pp. 243-248. https://doi.org/10.1108/S1085-462220210000025014

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Emerald Publishing Limited


INDEX

Academic Learning Transformation Lab (ALT Lab)
, 110

Accounting

careers
, 232

educators and practitioners
, 136

equation model
, 68

foundations
, 51

professionals
, 109

role in society
, 51

textbooks
, 68–73

Accounting class

AMC
, 25, 28

engagement in accounting
, 26

enhancing learning through games
, 30–31

gameplay descriptive statistics
, 37

level of student engagement
, 24

method
, 31–36

perceived value and ease of use on game adoption
, 30

effect of perceived value and perceived ease of use on gameplay
, 39–40

pre-survey descriptive stats
, 37

results
, 37

serious games in accounting
, 27

student characteristics effects on game adoption
, 37–39

student characteristics to facilitate game adoption
, 28–29

student characteristics to inhibit game adoption
, 29–30

student learning experience enhancement
, 40–42

TAM
, 42–43

variable list
, 47

Accounting education
, 24, 51, 201, 223

benefit
, 105

bigger picture
, 105–106

learning
, 103–104

literature
, 73–75

unanswered questions
, 106–107

Accounting Education Change Commission (AECC)
, 204

Accounting Information Systems
, 52

Accounting Mobile Challenge (AMC)
, 25, 28

Accounting student selection of taxation

background information and research questions
, 224–228

research design and data
, 228–229

results
, 229–239

student enrollment in masters of taxation programs
, 223

Active learning
, 49–50

American Accounting Association (AAA)
, 201–203

American Institute of Certified Public Accountants (AICPA)
, 138, 156, 206, 222

data on trends in accounting enrollment
, 222

Tax Education Committee
, 204

American Taxation Association (ATA)
, 203, 222

Aphorism
, 94

Association of International Certified Public Accountants (AICPA)
, 51

Association to Advance Collegiate Schools of Business (AACSB)
, 16, 110, 180

Asynchronous teaching mode
, 95

Attendance
, 121

and exam results
, 126–128

and feelings of engagement
, 128–129

Audience-response system (ARS)
, 116

Audit standards governing auditing estimates
, 12–13

Auditing (AUD)
, 109–110, 138, 156

and Practice
, 179

VM and disclosures
, 12–13

Auditors

annual impairment assessment
, 11

auditors need to understand valuation
, 14

current audit standards governing auditing estimates, auditing FVM and disclosures and using work of specialists
, 12–13

fair value of hard-to-price financial instruments
, 12

integrating work of specialists
, 13

need to understand valuation
, 14

retains responsibility
, 10

valuation of intangible assets acquired
, 11

Balance sheet equation
, 73

Bloom’s taxonomy
, 158

Business Environment and Concepts (BEC)
, 138, 156

Business leaders
, 50

Capital markets
, 4

Careers in accounting
, 51

Cash flow information
, 67

Cash-to-accrual reconciliation matrix
, 68, 70, 73

Center for Teaching and Learning Excellence (CTLE)
, 110

Certified Management Accounting (CMA)
, 158

Certified Public Accountant examination (CPA examination)
, 136, 156, 178, 204–205

background and research question
, 157–159

candidates
, 178

challenges
, 189–191

content
, 136

demographic profile
, 186–187

educational background of respondents
, 187

exam-related characteristics
, 187–189

factors related to success on
, 179–181

literature review and hypothesis
, 137–139, 179–184

logistic regression analysis
, 191–194

method
, 139–140, 159–161

performance
, 136

requirements
, 178

research method and data
, 185–186

research questions
, 184–185

results
, 140–149, 161–165, 186–194

socioeconomic conditions and ethnicity
, 181–182

Choice of tax specialization
, 223

Collaboration
, 28

College coursework
, 138–139

Competition
, 28

Competitive transformational play group (CMTP)
, 29

Computer games
, 24

Cooperative transformational play group (COTP)
, 29

Cost Accounting course, 50, 52–53 (see also Forensic accounting)

Cost accounting SL assignment
, 52

grading rubric
, 58–60

implementation guidance
, 53

in-class distribution of project
, 53–55

learning objectives
, 52–53

project setting
, 53

solution
, 55–58

Cost behavior
, 52

Cost of goods manufactured schedule (COGM schedule)
, 52

Cost–volume–profit (CVP)
, 50

Course content
, 136

Covid adversity
, 95

Covid intervention
, 97

Covid-19
, 94

pandemic
, 119–120

Critical audit matters (CAMs)
, 5

review
, 10

Curricula
, 4

Curriculum design
, 229–232

Data analysis
, 33–34

DEBORAH game
, 28

Delphi methodology
, 27

Descriptive statistics
, 123–126

Digital natives
, 28

Discounted cash flow model
, 11

Dynamic capability
, 110

e-Learning Design Innovation Group
, 98

Education(al)

environment
, 24

layers
, 51

requirements
, 229–232

research
, 27

Educators
, 51

Engagement
, 120

in accounting
, 26

Enhancing learning through games
, 30–31

Essential skills
, 51

Experiential learning
, 49

Face-to-face (F2F)
, 120

Faculty reflections on innovative practices
, 111–112

Fair market values
, 4

Fair value measurements (FVMs)
, 4–5

auditor retains responsibility
, 10–14

proposed courses/topics
, 17–19

review of CAMs
, 10

review of PCAOB, SEC, and IFIAR Inspection findings
, 5–10

university curriculum review
, 14–17

Feedback from professionals
, 87–88

Financial Accounting and Reporting (FAR)
, 88, 138, 156

Financial instruments
, 4

fair value of hard-to-price financial instruments
, 12

Financial reporting
, 4

Financial statement
, 4

Flashcards (FC)
, 158, 160

Flipped classroom model
, 95, 99, 102

Flow theory
, 27

Forensic accounting

background
, 95–97

consequences and future
, 99

course evolution
, 96

Covid intervention
, 97

experiences
, 95

literature review
, 94–95

planning for 2020–2021
, 97–98

results for fall 2020
, 98–99

Game(s)

description
, 31–33

enhancing learning through
, 30–31

game-based learning approach
, 27, 29

perceived value and ease of use on
, 30

student characteristics effects on
, 34–35, 37–39

student characteristics to facilitate
, 28–29

student characteristics to inhibits
, 29–30

Gameplay
, 25

descriptive statistics
, 37

perceived value effects and perceived ease of use on
, 35–36, 39–40

Grade point average (GPA)
, 178, 226

Grades
, 136

Grading rubric
, 58–60

Grading rubric and average scores for each item
, 87

High-stakes tests
, 156

Horizontal worksheet
, 70, 73, 75–76

conceptual advantages of
, 83–84

direct method
, 77–79

indirect method
, 79–82

mechanical advantages of
, 82–83

“Hot seat” approach
, 24, 26

Hybrid courses
, 120

HyFlex course design
, 120–121, 123

Immersive virtual world
, 24

In-class

distribution of project
, 53–55

paper-and-pencil assessment approach
, 85

Incentives
, 183–184

Individual transformational play group (ITP)
, 29

Innovative classroom technology
, 29–30

Innovative course strategies
, 115–116

Instructor-led study program (ILP)
, 158, 160

International Forum of Independent Audit Regulators (IFIAR)
, 4

review
, 5–10

International Valuation Standards Council (IVSC)
, 17

Introductory course
, 226

Journal of the American Taxation Association (JATA)
, 203

K-12 education
, 182

Knowledge gap
, 4–5

Law and Theory
, 179

Learning (see also Student learning)

designer
, 99

objectives
, 52–53

serious games
, 25

Lecture attendance and performance
, 121–122

Lecture modality

background and hypotheses
, 120–122

limitations and future research
, 130

method
, 123

results
, 123–129

Logistic regression analysis
, 191–194

Long-term career
, 234–238

Managerial accounting
, 26

Master of Accountancy (MAcc)
, 95, 204

Maxim
, 94

MBA programs
, 204

Mentoring
, 183–184

Mobile learning
, 24

Model Tax Curriculum (MTC)
, 202

development of research questions
, 207

historical development
, 204–206

method
, 208–209

results
, 209–213

Monopoly game
, 24, 26

MTC Task Force (1996)
, 205

Multivariate tests
, 163–165

National Association of State Boards of Accountancy (NASBA)
, 136, 178, 206

Online course, transition of F2F course to
, 112–115

Online teaching
, 94

Online testing
, 112

Pandemic pedagogy
, 104

Participants
, 31

Perceived usefulness
, 25

Perceived value

and ease of use on game adoption
, 30

effects and perceived ease of use on gameplay
, 35–36, 39–40

Pinterest
, 26

Post-test cost accounting course
, 62–63

Practicing problems (PP)
, 158, 160

Pre-survey descriptive stats
, 37

Pre-test cost accounting course
, 61–62

Predict
, 139

Principles Aren’t That Hard (PATH)
, 24

Public Company Accounting Oversight Board (PCAOB)
, 4

review
, 5–10

Puerto Rico (PR)
, 178

educational and socioeconomic background
, 182–183

Quality of life
, 238–239

Quitch
, 24

Quizzes
, 112

Regulation (REG)
, 138, 156

Remote teaching
, 110

Review course (RC)
, 160

Sarbanes–Oxley Act
, 109–110

Self-study review courses
, 158

Serious games in accounting
, 27

Service learning (SL)
, 50

active learning
, 49–50

assignment material
, 50–51

comparison of pre-and post-test scores
, 61–64

cost accounting SL assignment
, 52–61

literature review
, 51–52

results of cost accounting assignment
, 61

Short-term career
, 232–233

Social media-based assignment
, 26

Society, accounting role in
, 51

Specialization
, 51

Statement of cash flows (SCF)
, 67

accounting education literature
, 73–75

accounting equation model
, 68

accounting textbooks
, 68–73

article’s innovative contribution
, 75–76

assessment of effectiveness
, 85–88

extant pedagogy
, 68

implementaton guidance
, 77–85

limitations and suggestions for future research
, 88

Stepwise regression models
, 24

Student characteristics

effects on game adoption
, 34–35, 37–39

to facilitate game adoption
, 28–29

to inhibit game adoption
, 29–30

Student learning
, 111

experience enhancement
, 36, 40–42

objectives
, 85–86

Student(s)

engagement
, 104, 111

journey mapping
, 94–95

performance
, 120

question analysis
, 103

student-centric education
, 101

written feedback comments from
, 86

Study methods
, 156

Study notes (SN)
, 158, 160

Survey instrument
, 168–175

Synchronous teaching mode
, 95

T-account analysis
, 68

Target operating income (TOI)
, 58

Task-based simulations
, 138

Tax courses
, 204

Tax education
, 201

historical context
, 202–204

Tax knowledge
, 202

Taxation
, 221

Technology Acceptance Model (TAM)
, 25, 27, 30, 33, 42–43

Theory of Planned Behavior approach
, 226

3D virtual learning environments
, 27

Traditional lecture group (TRA)
, 29

Transaction-by-transaction worksheet
, 73, 74, 75–76

Turbulent environments
, 110

faculty reflections on innovative practices
, 111–112

innovative course strategies
, 115–116

transition of F2F course to online course
, 112–115

Univariate tests
, 161–163

University curriculum review
, 14

findings
, 16–17

pace of change
, 14–15

university evaluation
, 15–16

University evaluation
, 15–16

University of Puerto Rico (UPR)
, 182–183

US Securities & Exchange Commission (SEC)
, 4

review
, 5–10

Valuation methods
, 4

Vertical worksheet
, 70–71, 75

Volunteer Income Tax Assistance (VITA)
, 51–52, 206

WeChat
, 27

Work of specialists
, 12–13

Written feedback comments from students
, 86

Zoom app
, 98